Second post.
Before you go telling me that im stupid for saying do rage scouts when it is a no rage strategy think about how much time it wastes trying to kill an idiotic scout. (jobe with his staff)
Here is where the strategy begins. When you spawn and the round starts go to where everyone will be and take out as many as you can trying to get scouts and medics and engineers. If you have trouble with killing engineers without rage try to target them before anyone. Remember kill scouts/medics/engineers. Try to catch people off guard once you have taken out as many possible such as back routes.
When encountering a heavy circles strafe him by going the opposite direction of his mini-gun and stay out of the stream of bullets, Same tactic should be used for sentries in corners on ground level or in the middle of no where.
Soldiers can be taken out by dodging their rockets or heading for them straight on in some cases. If you are close to a soldier and he shoots a rocket he will be down a good amount of health and will then be killed in one hit. Pyros can be tricky with their air-blasting and what not the best way is to just come up behind them or keep wasting their ammo.
Demomen can be tough especially one with a shield and an eyelander. You're best off by hitting them (obviously) and heading towards where they will be knocked back and staying on them.
Medics can be easy to kill so it is self explanatory, Chain medics on the other hand can be tricky if they know what they are doing. Simply run away like a little baby hale and wait until they do not have uber and then murder them.
Snipers are one of the easiest things to kill, they normally corner themselves in a tall building so its not that hard.
Spies aren't very tricky. Most spies will dead-ringer so make sure to watch ammo/health and check corners. Also watch out for your back. its like baby skin and can be stabbed for 1.5K damage.
Now for the pain in the ass, SCOUTS this is where the super super jump comes in to play. First off, you know what a regular super jump is. Crouch until maybe 20 or 40 percent and then let go while looking up. DO NOT LOOK STRAIGHT UP look at an angle and you will be propelled forward. The super super jump is where you combine all of those things while normally jumping. Either it is off of something or simply jumping up while holding W and waiting until 20 percent. While in the air make sure to let go of W and aire strafe with a/d and angle yourself so a/d would work the same as W. What you will get while jumping off of something is a high speed jump and can easily get in-front of a scout without them noticing. If all else fails rage the scout. Especially if it has a staff (jobe)
Remember that being a no rage hale is not something that is really easy. I didn't do no rage until like 25k points.
Feel free to post suggestions and point out typos/things to be improved. Thanks
Also check out dimented's guide for super jumping. it is explained very nicely.