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 The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)

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Dimented
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PostSubject: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Tue Dec 27, 2011 8:53 pm

Welcome to the iNS Shop Thread 2! Currently in a prototype form! I Dimented will be the shopkeeper and Shall sell you things that you can use on the server! The currency of choice is the Game Points featured in the iNS Ranking system. Currently we are offering the following items.

SHOP HOURS: WHENEVER




MAGIC EXPANSION




Tier 1 versions of Tier 2 items must be bought before buying Tier 2 (With the exception of the Hybrid.

QuickNote: 163,500 is the total amount of points needed to successfully purchase the Staff of Infinity

Process:
You Reach the required points.
You and Dimented are on the forums.
You ask for something on this thread.
Dimented asks for Steam ID and depending on what you got, what you want it on.
You get on iNS, he gets to edit cfg files.
He then follows you into iNS and subtracts the amount of points.
Voila, you have what you got!

Requirements:
Have the amount of points.
Be a Forum member.
Be Honest.


*Prices subject to change.
*The perk things are subject to change, they are experimental and also, they cannot stack on the same weapon.
*CURRENTLY PERKS ARE PERMANENT

For Random
Chances are as followed:

6.66%: Scrap [1,2]

13.33%: Subsonic [3,4,5,6]

10%: Baby Smasher [7.8.9]

10%: Berserker [10,11,12]

6.66%: Lifeline [13,14]

10%: Asian Hands [15,16,17]

6.66%: Overwatch [18,19]

3.33%: Hat [20]

3.33%: Hired Gun [21]

6.66%: The Formula One [22, 23]

10%: Flaming Sword [24,25, 26]

10%: Lolwut [27,28,29]

3.33%: Dimented's Arsenal [30]


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gavilatius PrinceCelestia
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Tue Jan 10, 2012 1:10 am

why not add augmentations to weapons like extended ammo, range, accuracy, or special properties? Because people will spend like crazy for an extra 50% clip capacity on a heavy, a scattergun as accurate as a sniper shot, a minigun that's also shoots jarate, or even grenades that heals on hit.
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Tue Jan 10, 2012 9:31 am

gavilatius PrinceCelestia wrote:
why not add augmentations to weapons like extended ammo, range, accuracy, or special properties? Because people will spend like crazy for an extra 50% clip capacity on a heavy, a scattergun as accurate as a sniper shot, a minigun that's also shoots jarate, or even grenades that heals on hit.

iNWs baby...

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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Wed Jan 11, 2012 11:54 pm

Dimented wrote:
gavilatius PrinceCelestia wrote:
why not add augmentations to weapons like extended ammo, range, accuracy, or special properties? Because people will spend like crazy for an extra 50% clip capacity on a heavy, a scattergun as accurate as a sniper shot, a minigun that's also shoots jarate, or even grenades that heals on hit.

iNWs baby...

you have to elaborate what's in the arsenal, customers can be very picky.
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Sun Jan 22, 2012 12:03 am

Does the magic/magic weapons go for all classes?
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PostSubject: ASDF   Sun Mar 11, 2012 9:17 am

ASDF

Id want to buy Breeze with points C:
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Thu Mar 15, 2012 5:54 pm

I'd love to buy Magician's license and the best donor status with my unusual. :/
It's a German Gonzilla with Blizzardy effect, medic hat. Hope that's fine Razz
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Sat Mar 17, 2012 5:26 pm

Mr. Hoovy wrote:
I'd love to buy Magician's license and the best donor status with my unusual. :/
It's a German Gonzilla with Blizzardy effect, medic hat. Hope that's fine Razz

We'll need to plan a trade time and settle on what you want. But that'll get you a shitload, i say.

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PostSubject: Upgrading & buying   Sun Mar 18, 2012 7:22 pm

I'd like to upgrade to level 20 magician (current level 15) and buy the staff of breeze.
I have 15k points as of now but might continue to grow.
Steam Name - Red Barred
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PostSubject: Re:Buying & upgrading   Sun Mar 18, 2012 8:39 pm

Upgrade to level 20, Buy staff of essence.
information posted ^
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Mon Mar 19, 2012 11:24 am

I'd relly want to buy these: Level to 22, Breeze and Frost.
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Sat Mar 24, 2012 12:17 pm

can i buy this stuff with real money?

if so how much would a mag. license, ember, berserker perk on the ember, and breeze cost? i only have 8000-9000 points Sad
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PostSubject: Re: The Imaginary Number Sector Shop (Thread II: Magic Expansion UPDATE)   Sat Mar 24, 2012 4:07 pm

Charmander wrote:
can i buy this stuff with real money?

if so how much would a mag. license, ember, berserker perk on the ember, and breeze cost? i only have 8000-9000 points Sad

i suppose you can buy this stuff with real money, just add me on steam and we can discuss.

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